![]() ![]() ![]() Secondary stats affect your character's throughput indirectly, by either changing how your abilities behave or by increasing their final power. Weapon Speed - Value found exclusively on weapons that determines how quickly you can attack with it without using an ability, also known as auto-attack.Weapon Damage - Value found exclusively on weapons, used to derive how much damage each non-ability attack will deal using that weapon.Necklaces, rings, and trinkets do not break. Broken items are shown in red and won't provide the character with any benefits. Durability - Individual item attribute that determines how much a given item can be damaged before it breaks.Not present in ring, necklaces, weapons, and usually not on trinkets. Armor - Defensive attribute that reduces physical damage taken.Those stats are found only in their specific items and have various effects.armor, which is a, durability, which The remaining primary stats deal more with item specific attributes. Stamina - Health pool scaling for all classes.Strength - Main throughput scaling for Death Knight, Retribution and Protection Paladin, and Warrior.Agility - Main throughput scaling for Demon Hunter, Feral and Guardian Druid, Rogue, Brewmaster and Windwalker Monk, Hunter, and Enhancement Shaman.Intellect - Main throughput scaling for Mage, Warlock, Priest, Restoration and Balance Druid, Mistweaver Monk, Elemental and Restoration Shaman, and Holy Paladin. ![]() There are four different main scaling primary stats, the first three representing main throughput scaling, each used by different classes and specializations, stamina, which is used as the default scaling for a character's health pool. There is a second category of primary stats, which deal with more specific item attributes. That means that increasing a throughput primary stat in 10%, will increase your output by 10%. All abilities from your class derive their final throughput value from your primary stat, causing this effect. Primary stats are present in every piece of gear available. Primary stats mostly increase your character's raw power directly, by modifying your damage or healing done directly, or increasing your health pool. Finally, tertiary stats change utility attributes from a character, usually without any direct combat gain. Primary stats increase the raw power of the character, without changing how the character plays, while secondary stats mostly change how the character play, without changing the raw character power. There are three different categories of stats that a character may have: primary, secondary and tertiary stats. World of Warcraft uses the latter one, with every character gaining certain small amounts of base stats points, depending on their class, every time they level up, but having most of their stats coming from items. Others have those stats given by items you equip. Some use systems similar to Dungeons & Dragons, where you gain a certain amount of raw stats to distribute every time you level up. This guide covers the main information that you need to know about Stats and Attributes in World of Warcraft, explaining primary, secondary, and tertiary stats and stat weights and listing previously removed stats.Įvery MMORPG has their unique system to determine a character's power. ![]()
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